﻿using System;

using Daybreak.Core.SceneGraph;
using Daybreak.Core.Rendering;
using Daybreak.Core.Geometrics;

namespace Daybreak.Core.Terrains
{
    /// <summary>
    /// Base inteface for all types of terrains
    /// </summary>
    public interface ITerrain
    {
        void Update(Camera camera);
        void RenderSelf(IRender render);
        int TrinaglesCount { get; }
        Heightmap Heightmap { get; }
    }
}
